Save the world.

My name is Marc Gaw. I’m a Year 12 student in the UK with a passion for history, and I created ‘13 Days’ to reimagine the teaching and learning of history an increasingly digitized world.

Using gamification and interactive, immersive gameplay, I hope to engage students with a school subject that is more important than ever!

‘13 Days’ is an interactive counterfactual history game in which players experience the backroom discussions that shaped the Cuban Missile Crisis, first-hand. 

It is October 1962. You are President John F. Kennedy, and your country is on the brink of a nuclear war with the USSR. A single wrong decision might blow up the Cold War and lead to the eradication of the human race, and the clock is ticking. Examine real and counterfactual historical sources and take advice from your war cabinet as this history simulation unfolds, immersing yourself in the military decisions that shaped the course of 20th-century history – and experiencing forty unique, alternate pathways that humanity could have ventured down. 

Prepare for exams with factually-accurate playthroughs of GCSE, A-level and IB History syllabus content on the Cold War; and test your knowledge of Superpower Relations to see if you can recreate the ‘real’ historical route the Cuban Missile Crisis took – the only way to win the game!